Centaur

Ability	Score	Increase. Your	Strength	score increases	by	2,	and	your	Wisdom	score	increases by	1. Age. Centaurs	mature	and	age	at	about	the same	rate	as	humans. Alignment. Centaurs	are	inclined	toward neutrality. Size. Your	size	is	Medium,	yet	you	tower	over most	other	humanoids. Speed. Your	base	walking	speed	is	40	feet. Charge. If	you	move	at	least	20	feet	straight toward	a	target	and	then	hit	it	with	a	melee weapon	attack	on	the	same	turn,	roll	the weapon’s	damage	dice	twice	and	add	them together. Once	you	use	this	ability,	you	can’t	use it	again	until	you	finish	a	short	or	long	rest.

Hooves. Your	hooves	are	natural	melee weapons,	with	which	you’re	proficient. If	you	hit with	a	hoof,	the	target	takes	bludgeoning damage	equal	to	1d6	+	your	Strength	modifier. Equine	Build. You	count	as	one	size	larger when	determining	your	carrying	capacity	and the	weight	you	can	push	or	drag. In	addition,	any	climb	that	requires	hands	and feet	is	especially	difficult	for	you	because	of	your hooves. When	you	make	such	a	climb,	each	foot of	movement	costs	you	4	extra	feet,	instead	of the	normal	1	extra	foot. Finally,	a	Medium	or	smaller	creature	can	ride on	your	equine	back	if	you	allow	it. In	such	a situation,	you	continue	to	act	independently,	not as	a	controlled mount. Survivor. You	have	proficiency	in	the	Survival skill. Hybrid	Nature. You	have	two	creature	types: humanoid	and	monstrosity. You	can	be	affected by	a	game	effect	if	it	works	on	either	of	your creature	types. Languages. You can	speak,	read,	and	write Common	and	Sylvan.