Minotaur

Ability	Score	Increase. Your	Strength	score increases	by	2,	and	your	Constitution	score increases	by	1. Alignment. Most	minotaurs	lean	toward lawful alignments. Size. Minotaurs	average	over	6	feet	in	height, and	they	have	strong,	stocky	builds. Your	size	is Medium. Speed. Your	base	walking	speed	is	30	feet. Horns. Your	horns	are	natural	melee	weapons, with	which	you’re	proficient. When	you	hit	with them,	the	target	takes	piercing	damage	equal	to 1d6	+	your	Strength	modifier. Goring	Rush. Immediately	after you	use	the Dash	action on your	turn and	move	at	least	as	far as	your	speed,	you	can	make	one melee	attack with	your	horns	as	a	bonus	action. Hammering	Horns. Immediately	after you	hit a	creature	with	a	melee	attack	as	part	of	the Attack	action	on	your	turn, you	can	attempt	to shove	that creature	with	your horns	using	your reaction. The	creature	must	be	no	more	than	one size	larger	than	you	and	within	5	feet	of	you. It must	make	a	Strength	saving	throw	against	a	DC equal	to	8	+	your	proficiency	bonus	+	your Strength	modifier. If	it	fails,	you	push	it	up	to	5 feet	away	from	you. Menacing. You	have proficiency	in	the Intimidation	skill. Hybrid	Nature. You	have	two	creature	types: humanoid	and	monstrosity. You	can	be	affected by	a	game	effect	if	it	works	on	either	of	your creature	types. Languages. You	can	speak,	read,	and	write Common	and	Minotaur.