Satyr

Ability Score Increase
Your Charisma score increases by 2, Dexterity score increase of 1, and Wisdom score of -2

Age
The magical essence of the fey grants Satyr' a suitably long lifespan, reaching maturity by 20, and can live up to 200 years on average.

Alignment
As creatures of the feywild Satyr' are beings bent towards a chaotic attitude, with no interest to branch into the questions of morality the Satyr prefer neutrality.

Size
Satyrs stand near the same height of most humans, rarely holding a height greater than 6 feet. Weighing an average of 150 pounds, Your size is medium.

Speed
Your base walking speed is 30 feet.

Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Magical resistance
You have advantage on saving throws against spells and other magical effects.

Languages
You can speak, read, and write Common and Sylvan. Sylvan is a majestic language native to the planar lands of the feywild, filled with song-like words that roll gently off the tongue as if magic was imbibed in every syllable.

Trikster's Illusion
You learn the Minor illusion cantrip and can cast it at will an unlimited amount of times. Charisma is your spellcasting ability for this spell.

Headbutt
The satyr's set of curled horns act as a natural weapon, dealing 1d6 bludgeoning damage on a successful hit. Strength is your modifier for this attack.