Dryad

Ability Score Increase
Your Wisdom score increases by 1, and your Charisma score increases by 2.

Age
A dryad's spirit is bound to a tree. They remain young and alluring as long as the tree is healthy. If the tree is ever killed or destroyed, a dryad can live on in a wilting, maddened state for roughly a year before dying. If a powerful fey or druid binds their spirit to a new tree, both their mind and their captivating beauty is restored.

Alignment
Dryads are most often neutral, with their main focus on tending to nature around them. Dryads working in union with other forest creatures in some form of alliance may tend toward lawfulness. Those deeply isolated in wild, untamed lands may be chaotic.

Size
Dryads are between 4 and a half and 6 feet tall. Your size is medium.

Speed
Your base walking speed is 30 feet.

Darkvision
Accustomed to life under the shadow of verdant boughs, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Speak With Beasts and Plants
You can communicate with beasts and plants as if you shared a language.

Fey Blessing
You can use your reaction to give yourself advantage on one Intelligence, Wisdom, and Charisma saving throw against magic. You regain the use of this trait after a short or long rest. In addition, you are considered a fey creature for the purposes of spells and traits.

Woodland Magic
You know the druidcraft cantrip. When you reach 3rd level, you can cast the charm person spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the barkskin spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Forest Step
Once on your turn, you can use 15 feet of your movement to step magically into one living tree within reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. You can use this trait once, and regain it after a short or long rest.

Treebound Armor
Your spirit is magically bound to a tree, imbuing you with several tree-like aspects, including their durability. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Languages
You can speak, read, and write Common, Elvish and Sylvan.